Speaking of the Deku Leaf, Link can also use Ezlo to leap into tornadoes and glide around. It is a nice little touch that shows how far the 2D titles have come in a development sense and makes for some interesting puzzles later on in the game. While Link is in his Minish form, he is capable of propelling himself along rivers while on leaf-rafts depending on which direction he is facing. While this is initially used to clear dust, suck up ChuChus, and other basic Legend of Zelda puzzles, it soon finds itself functioning similarly to the Deku Leaf's ground functions in The Wind Waker. One such example is the Gust Jar which allows Link to fire bursts of air in whichever direction he is facing. I'm not going to try to understand the physics behind this, but it makes for a really fun ride! The reason for this is that many of the dungeons use simple physics mechanics that have not been seen in the series up to this point outside of the 3D titles. The Minish Cap has some very interesting level design when compared to previous 2D Legend of Zelda titles. Nothing in this game really stands out, but at this point I have come to expect nothing more from the 2D Legend of Zelda titles that seem to focus more on the puzzles and gameplay than telling deep, elaborate stories. The Minish Cap has a simple Legend of Zelda story, and nothing too impressive. With his aid, Link can become the size of the Minish, and it is with this ability that Link sets out on his journey to vanquish Vaati.Īlong Link's journey to reforge the Four Sword out of the damaged Picori Blade, he will visit various areas ranging from the busy Hyrule Town, to the peaceful Minish Woods, and perilous Mount Crenel.Īnd when I say Mount Crenel, I mean you are going to revisit this place a whole lot of times. It is not long after Link heads into the forest to find the Picori that he meets a strange talking green cap by the name of Ezlo. The King of Hyrule sends Link out to find the Picori to repair the Picori Blade, and rescue the petrified Princess Zelda, solely because Link can see the Picori (thanks to him being a child). The festival takes a nasty turn, however, when Vaati destroys the Picori Blade and turns Zelda into stone. Once again, a sleepy Link wakes up after Princess Zelda - his childhood friend - comes to invite him to the Picori Festival. The Minish Cap acts as the prequel to all Four Sword games as it tells the backstory of Vaati, and shows us the forging of the Four Sword. Now let's forge the Four Sword so we can defeat Vaati in The Legend of Zelda: the Minish Cap! The Plot No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers. Nothing will excuse this game from anything that we - as modern gamers - would expect to see in the genre today. As with all Rewind Reviews, The Legend of Zelda: the Minish Cap will undergo a review process through the eyes of a modern critic.
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January 2023
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